GTD Tiddly Wiki is a GettingThingsDone adaptation by NathanBowers of JeremyRuston's Open Source TiddlyWiki

The purpose of GTD Tiddly Wiki is to give users a single repository for their GTD lists and support materials so they can create/edit lists, and then print directly to 3x5 cards for use with the HipsterPDA.

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A TenFootWiki by Kuroshima
These special modifers are only available to Snatcher\n\n''Special Modifiers''\n*//Fetching:// You don't conjure items from another dimension; you bring items from this universe to you. You must visualize what you're looking for, and where it is. Standard range penalties to the target apply. You're at no penalty if you can see or otherwise percieve the object's exact location, -2 if you can percieve it indirectly (through someone else's eyes, through a video link,...) and -5 if you're blindly targeting a set of very precise coordinates (as per Warp). However, the items snatched remain permanently where you leave them. Items that you're very familiar with (GM's option) are easier to bring, giving you a bonus from +1 (You've studied the object, or an exact duplicate of it, for a hour) to +4 (It's a pendant you've worn since you can remember, and that you almost never remove) +0% or +100% of you can target sentient beings, that get to resist with Will. This is incompatible with Creation, recall and permanent.\n* //Sending:// Only for Fetching. You can send objects on top of bringing them to you. If this can only return fetched objects to the location you snatched them from, it's worth +25%. If you can send anything anywhere, this is worth +100%, or +0% if you can *only* send items, not fetch them. In the latter cases, if you cannot see the location to which you're sending the item, you suffer the standard penalties (above).\n*//Range Limit:// Only for Fetching. As per Warp (B99)'
[[New Tiddler]]
!Øone's Blueprints Backdrops\n\n[[Øone Games|http://0onegames.com/catalog/]] publishes an excelent line of generic maps, with [[Øone's Blueprints|http://0onegames.com/catalog/index.php?manufacturers_id=12]], notably [[The Great City|http://e23.sjgames.com/item.html?id=BLU20]] line. In addition to maps, they have created a sub-line called Øone's Blueprints Backdrops, where they take a location from one of the maps, and flesh it so it can be dropped seamlessly into any game. The problem is, they release only d20 stats for the NPC and traps. Here I'll try to post my conversions for the NPC in the different Øone's Blueprints Backdrops products\n\n*[[Øone's Blueprints Backdrops: The golden Eel Inn]]
My GURPS material
[[Greetings]] [[Disclaimer]]
ST 15 DX 9 IQ 4 HT 12\nHP 15 Will 10 Per 12 FP -\nBasic Speed 5.25, Basic Move 5, Dodge 8\n\n*Advantages: Doesn't eat or drink, Does not Breathe, Inmunity to Metabolic Hazards, High Pain threshold, Doesn't sleep, Injury Tolerance (Homogeneous, No blood), Unfazeable, Unaging, Vacuum Support, Constriction Attack, Dark Vision\n*Disadvantages: Automaton, Can not learn, Can not Speak, No manupilators, Reprogramable, Slave Mentality, Social Stigma (Valuable Property), Unhealing (Can be repaired), Fragile (Unnatural), Fragile (Combustible)\n*Features: Does not posses Fatigue Points\n*Skills: Brawling - 15
[[House Rules]] [[Conversions]] [[Disclaimer]]
The material presented here is my original creation, intended for use with the [[GURPS system|http://www.sjgames.com/GURPS]] from Steve Jackson Games. This material is not official and is not endorsed by [[Steve Jackson Games|http://www.sjgames.com]].\n\n[[GURPS|http://www.sjgames.com/GURPS]] is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the [[SJ Games online policy|http://www.sjgames.com/general/online_policy.html]].\n
This is the place where I archive my GURPS material (including my [[House Rules]] and my [[Conversions]]). Why? because I like having them all in one place, and because this way I can give it to my players\n\nThis document can always be found at [[kuroshima.googlepages.com/HouseRulesWiki.html|http://kuroshima.googlepages.com/HouseRulesWiki.html]]
DR 2\nHP 29\n\nCombustible\n\nPick lock dificulty: 0
DR 1\nHP 3\n\nBrittle\n\nIf the aquarium breaks, the water turns the floor //slippery// (Bad footing: -2 to DX related tasks that require balance). Moving at more than step speed requires DX checks to avoid fall down. Anyone falling down on the glass recieves 1d-2 cutting.\n\n
DR 12\nHP 30\n\nWhile the stove is in use, anyone touching the stove recieves 1d-2 burning damage
This is my conversion of the Open Gaming Content of the [[Øone's Blueprints Backdrops: The golden Eel Inn|http://e23.sjgames.com/item.html?id=BB001]]. The original material was released for the d20 system. The GURPS specific information is released under [[SJ Games online policy|http://www.sjgames.com/general/online_policy.html]]\n\nThere might be divergences with the original material, included, but not limited to: Change in relative dificulties, existence of lack of, of magic items, to adjust to the paradigm of GURPS, special capabilities, etc etc. The goal of this conversion is to convert the spirit of the product, and to make it easely usable in GURPS campaigns. In order to fulfill this objective, some "artistic licenses" have been taken.\n\nThese won't be fully fleshed characters, but will simply include the relevant skills, stats, advantages and disadvantages. Point costs won't be given either for the same exact reasons.\n\n!NPC, Villains and Monsters Statblocks\n*[[Animated Carpet]] (Room GF 2)\n*[[Admir]]\n*[[Chef Panobla]]\n*[[Marcoso Kval]]\n\n!Traps, Mechanical Devices and Objects Statblocks\n*Room GF 1\n**[[Oak Front Doors]]\n**[[Check in Desk]]\n*Room GF 2\n**[[Glass Tube Aquarium]]\n*Room GF 6\n**[[Hot Iron Stove]]\n**[[Oak Backdoor]]\n*Room GF 7\n**[[Locked Crate]]\n**[[Iron Strong Boxes]]\n*Room FF 3\n**[[Room Secret Door]]\n**[[Hightened Suggestion Map Trap]]\n*Upstairs Hall\n**[[Sealed Hatch]]\n*Rooms FF 4 / FF 5\n**[[Bedroom Door]]
DR 6*\nHP 42\n\nCombustible\n\nLockpicking difficulty: -4
DR 3*\nHP 33\n\nCombustible\n\nLockpicking difficulty: -4
DR 2*\nHP 29\n\nCombustible\n\nLockpicking difficulty: -3\n\nInside the crate there 24 pint bottles of human blood. The bottles are enchanted with a Preserve Food spell.
This trap is made with an item enchanted with a conjunction of Link, Conceal Magic and a variant of Mass suggestion, all at level 25, and affects the whole room. The sugestion is considered to go against the subject's safety, so the +5 to resist. The game effects for those that fail to resist are as per the original text.
DR 3*\nHP 33\n\nCombustible\n\nLockpicking dificulty: -4\nConcealed: Per -4 or Architecture -4 to discover\nConcealed
DR 3*\nHP 33\n\nCombustible\n\nLockpicking dificulty: -2\nConcealed: Per -2 or Architecture -2 to dis